T'kyl, Thri-Kreen Ninja
Male thri-kreen Ninja 12
NE Medium Monstrous Humanoid
darkvision 60 ft; Listen +23, Spot +23
Thri-kreen, Common, Elven
27, touch 22, flat-footed 20 (+3 natural, +7 Dex, +2 ninja, +3 Wis, +2 bracers)
102 (14 HD)
monstrous humanoid traits
+2 to Will saves if ki pool isn't empty
Ranged +1 returning obsidian chatkcha
+18 (1d6+3/18-20x2 plus poison) and +1 returning obsidian chatkcha
+14 (1d6+3/18-20x2 plus poison)Melee
mwk longspear +14 (1d8+2, x3), mw shortsword +14 (1d6+2, 19-20/x2) or
mwk longspear +9 (1d8+2, x3), mwk shortsword +10 (1d6+2, 19-20/x2), mwk shortsword +10 (1d6+2, 19-20/x2), mwk shortsword +10 (1d6+2, 19-20/x2), mwk shortsword +10 (1d6+2, 19-20/x2) with Multiweapon Fighting or
4 claws +11 (1d4+2) and bite +6 (1d4+1 plus poison)
poison bite (1/day), sudden strike +6d6, ki powers (9/day), improved poison use
evasions, Dodge, Mobility
speed climb, acrobatics +4
blue whinnis poison (x6) (injury, DC 14, 1 Con/unconscious 1d3 hours), giant wasp poison (x3) (injury, DC 14, 1d6 Dex/1d6 Dex) (630 gp), purple worm poison (x2) (injury, DC 25, 1d6 Str/2d6 Str) (1400 gp), 2 potions of invisibility
(600 gp), potion of barkskin +3
(600 gp), 2 potion of cure moderate wounds
(600 gp), 3 tanglefoot bags (150 gp), 3 flashpellets (150 gp)
3/day - chameleon, know direction and location
1/day - greater concealing amorpha, metaphysical claw
Str 14, Dex 24, Con 16, Int 13, Wis 17, Cha 8
Multiple limbs, naturally psionic, trapfinding, poison use, leap, great leap
Deflect Arrows, Dodge, Improved Initiative, Mobility, Multiweapon Fighting, Stealthy, Weapon Finesses (short sword)
Balance +12, Bluff +5, Climb +11, Concentration +3, Disable Device +3, Disguise +5, Escape Artist +7, Gather Information +5, Hide +29 (+32 in sandy settings), Jump +56, Listen +23, Move Silently +24, Open Lock +12, Search +8, Sense Motive +8, Sleight of Hand +7, Spot +23, Swim +3, Tumble +26
combat gear plus 2 +1 returning obsidian chatkcha
(16,602gp), 5 obsidian chatkchas (5 gp), bracers of armor +2
(4000 gp), 2 mwk shortswords (620gp), mwk longspear (305 gp), mwk theivesí tools (100 gp), disguise kit (50 gp), 4 applications blend cream (+1 alchemical bonus to Hide) (200 gp), 4 applications softfoot (+1 alchemical bonus to Move Silently) (200 gp), 121 gp in local currency
bite, initial damage 1d6 Dex, secondary damage paralysis, DC 14, 1/day.
+30 racial bonus on Jump checks
Ghost Step (Su):
Tíkyl can spend one daily use his ki power to become invisible for one round. This is a swift action that does not provoke and attack of opportunity.
Great Leap (Ex):
Tíkyl can make Jump checks as if he were running and had the Run feat, enabling him to make long jumps without a running start and granting a +4 bonus on the jump. This ability can be used only if he is wearing no armor.
Tíkyl gains a +4 bonus to Climb, Jump, and Tumble checks.
Ki Dodge (Su):
Tíkyl can spend one daily use his ki power to grant himself concealment (20% miss chance) for 1 round. This is a swift action that does not provoke and attack of opportunity.
Speed Climb (Ex):
Tíkyl can climb at his speed as a move action with no penalty; however he must begin and end the round on a horizontal surface. He needs only one free hand. This ability can be used only if he is wearing no armor and carrying a light load.
Ghost Strike (Su):
Tíkyl can spend one daily use his ki power to strike incorporeal and ethereal creatures as if they were corporeal. Activating this ability is a move action that does not provoke and attack of opportunity, as long as the attack is made before the end of his turn.
Improved Poison Use (Ex):
Tíkyl can apply poison to a weapon as a move action.