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Doppelganger Sorcerer 4

Male Doppelganger Monstrous Humanoid 4/Sorcerer 4
NE Medium Monstrous Humanoid (Shapechanger)
Init +6; Senses Darkvision 60'; Listen +7, Spot +7
Languages Common, Draconic

AC 20 (+4 Armor, Dex +2, Natural +4); Touch 12, Flat-Footed 18
hp 44 (8 HD)
Immune Immunity to sleep and Charm effects
Fort +4, Ref +7, Will +12
Speed 30 ft.
Ranged light crossbow +8 (1d8/19-20 x2)
Melee masterworked dagger +9/+4 (1d4+2/19-20 x2) or
slam +8/+3 (1d6+2)
Base Atk +6; Grp +8
Atk Options Ring of Lightning Flashes, Spells
Def Options Dodge
Combat gear Ring of Lightning Flashes, Wand of electric loop (8th lvl caster, 8 charges), Gauntlets of Weaponry Arcane
Spells known 2nd lvl (4/day) -- sap strength (DC 17)
1st lvl (7/day) -- charm person (DC 16), magic missile, shield
0 lvl (6/day) -- daze (DC 15), detect magic, read magic, mage hand, acid splash, ray of frost
Read Thoughts

Abilities Str 14, Dex 14, Con 14, Int 13, Wis 19, Cha 18
Feats Dodge, Improved Initiative, Spell Focus (Enchantment)
Skills Bluff +12, Concentration +6, Diplomacy +7, Disguise +21, Intimidate +7, Knowledge (Arcana) +4, Listen +7, Move Silently +7, Sense Motive +7, Spellcraft +5, Spot +7
Possessions combat gear plus Bracers of Armor +4 with Silent Moves
Detect Thoughts (Su) -- A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 16 negates). It can suppress or resume this ability as a free action. The save DC is Charisma based.
Change Shape (Su) -- A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.
Height 6'; Weight 200 lbs.; Hair None; Skin Gray;

CR 5

Encounter Treasure

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Race keywords: Doppelganger
Class keywords: Sorcerer
Sourcebooks: Arms and Equipment Guide, Book of Vile Darkness, Dungeon Master's Guide, Forgotten Realms: City of Splendors: Waterdeep, Lords of Madness, Monster Manual, Player's Handbook, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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