Doppelganger Fighter 3
Doppelganger Monstrous Humanoid 4/Fighter 3
NE Medium Monstrous Humanoid (Shapechanger)
Init +8;
Senses Darkvision 60'; Listen +7, Spot +8
Languages Common, Dwarven, Elven, Undercommon
AC 25 (+6 armor, +2 Shield, +2 Dex, +1 Deflection, +4 natural); Touch 13, Flat-Footed 23
hp 62 (8 HD)
Immune Immunity to
sleep and Charm effects
Resist Fire resistance 2 (from armor)
Fort +8,
Ref +9,
Will +7
Speed 20 ft. (30 ft. out of armor)
Melee +1 Longsword +11/+6 (1d8+3 / 18-20 x2) or
Slam +9/+4 (1d6+3)
Ranged +1 ranged light steel shield +12 (1d6+3)
Base Atk +7;
Grp +9
Atk Options Power Attack
Def Options Dodge, Mobility
Special Actions Detect Thoughts, Change Shape
Combat gear +1 Longsword, +1 Ranged Light Steel Shield, Potion of
cure light wounds (5th lvl caster), Potion of
aid (3rd lvl caster)
Abilities Str 14, Dex 18, Con 19, Int 16, Wis 14, Cha 10
SQ Change Shape, Detect Thoughts
Feats Dodge, Improved Initiative, Mobility, Power Attack, Weapon Focus (Longsword)
Skills Balance +0, Bluff +9, Climb +0, Diplomacy +6, Disguise +18, Escape Artist +0, Hide +0, Intimidate +10, Jump -4, Listen +7, Move Silently +0, Ride +5, Search +5, Sense Motive +6, Spot +8, Swim -4
Possessions combat gear plus Ring of Protection +1, +1 Glamered Fever Iron Chainmail
Detect Thoughts (Su) -- A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma based.
Change Shape (Su) -- A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A
true seeing spell or ability reveals its natural form.
Height 6';
Weight 180 lbs.;