Doppelganger Cleric 5
Doppelganger Monstrous Humanoid 4/Cleric 5
NE Medium Monstrous Humanoid (Shapechanger)
Init +6;
Senses Darkvision 60'; Listen +8, Spot +13
Auras Evil
Languages Common, Elven
AC 25 (+6 Armor, +2 Dex, +4 Natural); Touch 12, Flat-Footed 20
hp 78 (9 HD); Divine Vigor
Immune Immunity to
sleep and Charm effects
Fort +10,
Ref +9,
Will +15
Speed 30 ft., +10 ft. Divine Vigor
Melee +1 Darksteel Scimitar of Spell Storing +12/+7 (1d6+5+1 electricity / 18-20 x2) or
Slam +11/+6 (1d6+4)
Base Atk +7;
Grp +10
Atk Options Spell Storing Scimitar (currently hold
cause serious wounds 3d8+5)
Special Actions Rebuke Undead
Combat gear +1 Darksteel Scimitar of Spell Storing, Potion of
conviction (1st lvl caster), Potion of
divine favor (1st lvl caster), Bracers of Quick Strike
Spells prepared CL 2; Artifice and Trickery Domains (marked with *)
3rd lvl (DC 18) --
nondetection*, weapon of energy, searing light
2nd lvl (DC 17) --
invisibility*, hold person, spiritual weapon, curse of ill fortune
1st lvl (DC 16) --
animate rope*, entropic shield, incite, bane, cure light wounds, inhibit
0 lvl (DC 15) --
cure minor wounds, detect magic, read magic, virtue, guidance
Spontaneous casting of inflict spells
Abilities Str 18, Dex 14, Con 16, Int 12, Wis 20, Cha 16
SQ Detect Thoughts, Change Shape
Feats Divine Vigor, Haunting Similarity, Improved Initiative, Martial Weapon Proficiency (Scimitar)
Skills Bluff +12, Concentration +5, Diplomacy +9, Disguise +22, Heal +6, Hide +3, Intimidate +8, Knowledge (Arcana) +2, Knowledge (Religion) +3, Knowledge (The Planes) +2, Listen +8, Sense Motive +8, Spellcraft +2, Spot +13
Possessions combat gear plus Eyes of the Eagle, Cloak of Resistance +2, Gauntlets of Ogre Power, +2 Glamered Chain Shirt
Detect Thoughts (Su) -- A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action. The save DC is Charisma based.
Change Shape (Su) -- A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A
true seeing spell or ability reveals its natural form.
Height 6';
Weight 180 lbs.;
Patron Deity The Traveller,