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Dolgaunt Psychic Warrior 1

Male Dolgaunt Aberration 2/Psychic Warrior 1
CE Medium Aberration
Init +7; Senses Blindsight 360'; Listen +6, Spot +6
Languages Undercommon, Common, Goblin

AC 20 (+4 inertial armor, +3 Dex, +3 Natural); Touch 13, Flat-Footed 17
hp 23 (3 HD); DR 5/byeshk or magic
Fort +4, Ref +3, Will +6
Speed 30 ft.
Melee 2 Tentacles +5/+5 (1d3+3)
Space/Reach 5 ft. x 5 ft./10 ft.
Base Atk +1; Grp +4
Atk Options Improved Trip
Def Options Psionics
Special Actions Vitality Drain
Power Points 1
Powers Known 1st lvl -- inertial armor (1 pp)

Abilities Str 16, Dex 16, Con 15, Int 16, Wis 17, Cha 14
Feats Improved Initiative, Improved Trip (B), Narrow Mind, Weapon Focus (Tentacle)
Skills Balance +10, Climb +10, Concentration +6 (+10 to psionically focus), Hide +6, Intimidate +3, Jump +5, Listen +6, Move Silently +7, Search +5, Spot +6
Vitality Drain (Ex): If a dolgaunt gets hold of an opponent, it can burrow into the flesh of its victim and draw out vital fluids using the tendrils that cover its skin. On a successful grapple check, the dolgaunt deals 1 point of Constitution damage in addition to normal damage. An injured dolgaunt recovers 2 hit points every time it successfully uses this ability.
Height 6'; Weight 200 lbs.; Hair None; Skin Pale;

CR 3

Encounter Treasure

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Race keywords: Dolgaunt
Class keywords: Psychic Warrior
Sourcebooks: Eberron Campaign Setting, Expanded Psionics Handbook, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster


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