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Celestial Wolf

NG Medium Magical Beast (extraplanar)
Init +2; Senses Darkvision 60, Low-light Vision, Scent; Listen +3, Spot +3

AC 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
hp 13 (2 HD)
SR 7
Resist Acid, Cold and Electricity 5
Fort +5, Ref +5, Will +1
Speed 50
Melee Bite +3 (1d6+1)
Base Atk +1; Grp +2
Atk Options Smite Evil 1/day (+2 damage)

Abilities Str 13, Dex 15, Con 15, Int 3, Wis 12, Cha 6
SQ Survival: Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Feats Track, Weapon Focus (bite)
Skills Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Trip: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

CR 1

Encounter Treasure

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Race keywords: Celestial, Celestial, Wolf, Wolf, Wolf, Celestial
Class keywords:
Sourcebooks: Monster Manual

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