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Celestial Shark, Medium

NG Medium Magical Beast (extraplanar)
Init +2; Senses Blindsense, Darkvision 60, Keen Scent; Listen +6, Spot +6

AC 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
hp 16 (3 HD)
SR 8
Resist Acid, Cold and Electricity 5
Fort +4, Ref +5, Will +2
Speed swim 60
Melee Bite +4 (1d6+1)
Base Atk +2; Grp +3
Atk Options Smite Evil 1/day (+3 damage)

Abilities Str 13, Dex 15, Con 13, Int 3, Wis 12, Cha 2
SQ Swim: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Alertness, Weapon Finesse
Skills Listen +6, Spot +6, Swim +9

CR 1

Encounter Treasure

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Race keywords: Celestial, Celestial, Shark, Shark, Shark, Celestial
Class keywords:
Sourcebooks: Monster Manual

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