Demonically Fused Fire Elemental
CE Huge Demonically Fused Elder Fire Elemental (Fire, Extraplanar)
darkvision 60 ft; Listen +28, Spot +29
31 (-2 size, +11 Dex, +8 natural, +4 haste), touch 23, flat-footed 20
228 (24 HD); DR 15/+1
fire, poison, sleep effects, paralysis, stunning, critical hits, flanking;
60 ft (12 squares)
3 Slams +28 (2d8+8 plus 2d8 fire)
15 ft./15 ft.
smite good (1/day)
Str 26, Dex 33, Con 20, Int 10, Wis 11, Cha 13
Alertness, Blind-fight, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Finesse, Weapon Focus (slam)
Listen +28, Spot +29
Burn (Ex): Those hit by a fire elemental’s slam attack must succeed at a DC 26 Ref save or catch on fire. The flames burn for 1d4 rounds, and can be put out with a move action. Creatures hitting a fir elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Ref save.
Haste (Su): Because the creature is actually a composite entity, and both the demon and the elemental are—at least somewhat—separately aware, the demonically fused elemental gains an additional attack at its full bonus when making a full attack action as if hasted. It also gets a +4 bonus to AC.
Smite Good (Su): Once per day, it can make a smite good attack that deals +20 additional damage.