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Celestial Dire Ape

Dire Ape
NG Large Magical Beast (extraplanar)
Init +2; Senses Darkvision 60, Low-light Vision, Scent; Listen +5, Spot +6

AC 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
hp 35 (5 HD); DR 5/magic
SR 10
Resist Acid, Cold and Electricity 5
Fort +6, Ref +6, Will +5
Speed 30, climb 15
Melee 2 Claws +8 (1d6+6) and Bite +3 (1d8+3)
Space/Reach 10 ft./10 ft.
Base Atk +3; Grp +13
Atk Options Smite Evil 1/day (+5 damage)

Abilities Str 22, Dex 15, Con 14, Int 3, Wis 12, Cha 7
SQ Climb: Dire apes can always choose to take 10 on Climb checks, even if rushed or threatened.
Feats Alertness, Toughness
Skills Climb +14, Listen +5, Move Silently +4, Spot +6
Rend: A dire ape that hits with both claw attacks automatically deals an extra 2d6+12 points of damage.

CR 4

Encounter Treasure

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Race keywords: Celestial, Celestial, Dire Ape, Dire Ape, Dire Ape, Celestial
Class keywords:
Sourcebooks: Monster Manual

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