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Celestial Shark, Huge

NG Huge Magical Beast (extraplanar)
Init +6; Senses Blindsense, Darkvision 60, Keen Scent; Listen +10, Spot +10

AC 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13
hp 65 (10 HD); DR 5/magic
SR 15
Resist Acid, Cold and Electricity 10
Fort +11, Ref +9, Will +4
Speed swim 60
Melee Bite +10 (2d6+7)
Space/Reach 15 ft./10 ft.
Base Atk +7; Grp +20
Atk Options Smite Evil 1/day (+10 damage)

Abilities Str 21, Dex 15, Con 15, Int 3, Wis 12, Cha 2
SQ Swim: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Alertness, Great Fortitude, Improved Initiative, Iron Will
Skills Listen +10, Spot +10, Swim +13

CR 6

Encounter Treasure

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Race keywords: Celestial, Celestial, Shark, Shark, Shark, Celestial
Class keywords:
Sourcebooks: Monster Manual

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