Celestial Dire Weasel
NG Medium Magical Beast (extraplanar)
Darkvision 60, Low-light Vision, Scent; Listen +3, Spot +5
16 (+4 Dex, +2 natural), touch 14, flat-footed 12
13 (3 HD)
Acid, Cold and Electricity 5
Bite +6 (1d6+3)
Smite Evil 1/day (+3 damage)
Str 14, Dex 19, Con 10, Int 3, Wis 12, Cha 11
Alertness, Stealthy, Weapon Finesse
Hide +8, Listen +3, Move Silently +8, Spot +5
A dire weasel that hits with its bite attack latches onto the opponent's body. An attached dire weasel loses its Dexterity bonus to AC. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin.
A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.