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Celestial Dire Weasel

Dire Weasel
NG Medium Magical Beast (extraplanar)
Init +4; Senses Darkvision 60, Low-light Vision, Scent; Listen +3, Spot +5

AC 16 (+4 Dex, +2 natural), touch 14, flat-footed 12
hp 13 (3 HD)
SR 8
Resist Acid, Cold and Electricity 5
Fort +3, Ref +7, Will +4
Speed 40
Melee Bite +6 (1d6+3)
Base Atk +2; Grp +4
Atk Options Smite Evil 1/day (+3 damage)

Abilities Str 14, Dex 19, Con 10, Int 3, Wis 12, Cha 11
Feats Alertness, Stealthy, Weapon Finesse
Skills Hide +8, Listen +3, Move Silently +8, Spot +5
Attach: A dire weasel that hits with its bite attack latches onto the opponent's body. An attached dire weasel loses its Dexterity bonus to AC. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin.
Blood Drain: A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.

CR 2

Encounter Treasure

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Race keywords: Celestial, Celestial, Dire Weasel, Dire Weasel, Dire Weasel, Celestial
Class keywords:
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster

 

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