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Dwarf High Priest of Moradin

Male Dwarf Cleric 11
LG Medium Humanoid (Dwarf)
Init +0; Senses Darkvision 60', Stonecunning; Listen +3, Climb +4
Languages Dwarven, Common

AC 20, touch 10, flat-footed 18
hp 87 (11 HD)
Fort +10, Ref +3, Will +10 +2 vs. poison/spells

Speed 20'
Ranged +2 repeating heavy crossbow +10 (1d10+4/19-20 x2 range 120')
Melee +1 warhammer+13/+8 (1d8+5/x3), silver light mace +12/+7 (1d6+4/x2)
Base Atk +8; Grp +12
Atk Options +1 atk rolls vs. orcs, goblins, hobgoblins, bugbears and half-orcs, +4 dodge vs. giant class, on firm ground +4 vs. bullrush or trips
Combat gear +2 chain shirt, +1 light steel shield, +2 ring of protection, potion of cure critical wounds, potion of cure moderate wounds
Spells known Domains: Protection, Earth
Spells prepared 6th: Greater Dispel Magic, Stoneskin* 5th: Revivify, Flame Strike, Wall of Stone* 4th: Dismissal, Restoration, Spell Immunity* 3rd: Dispel Magic, Invisibility Purge, Searing Light, Water Breathing, Stone Shape* 2nd: Align Weapon, Delay Poison, Lesser Restoration, Close Wounds x2, Soften earth & stone* 1st: Obscuring Mist, Sanctuary, Shield of Faith, Command, Hide from Undead, Sanctuary* 0: Create Water, detect magic, light, mending, cure minor wounds
Spell-Like Abilities Protective ward 1/day granting person touched +6 on next saving throw within 1 hr

Abilities Str 19, Dex 10, Con 16, Int 10, Wis 17, Cha 8
SQ +2 appraise bonus to stone, metal gems, +2 craft bonus for metal and stoneworking craft skills
Feats Endurance, Extend Spell, Skill Focus-Concentration, Spell of Opportunity, Warhammer
Skills Climb +4, Concentration +20, Heal +5, Knowledge Arcana +1, Knowledge-Religion +5, Listen +3, Profession-Miner +5, Spellcraft +3
Turn undead/air creatures 2/day,
Patron Deity Moradin,

CR 11

Encounter Treasure

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Race keywords: Dwarf
Class keywords: Cleric, Cleric (Moradin)
Sourcebooks: Monte Cook's Best of d20 2004, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster


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