Hobgoblin Paladin of Tyranny
Hobgoblin Paladin of Tyranny 3
LE Medium Humanoid
Darkvision 60 ft.; Listen +3, Spot +3
Evil (faint), Despair
17 (+5 armor, touch 12, flat-footed 15
21 (3 HD)
mwk glaive +6 (1d10+3) and mwk armor spikes +2 (1d6+1)Ranged
Mwk longbow +6 (1d8+2)
5 ft/5 ft (10 ft)
Power Attack, Smite Good 1/day, Deadly Touch
Combat gear Oil of magic weapon, potion of cure light wounds (2), potion of protection from arrows 10/magic
At will - Detect Good
Str 14, Con 12, Dex 13, Int 8, Wis 12, Cha 15
Divine Grace, Aura of Despair, Divine Health
Alertness, Power Attack
Diplomacy +5, Listen +3, Sense Motive +4, Spot +3
combat gear plus combat gear + mwk breastplate (w/ mwk spikes), mwk glaive, mwk longbow (+2 str bonus), silver unholy symbol, 150 gp worth of gems
Smite Good (Su):
Once per day, the hobgoblin paladin of tyranny may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (+2) to his attack roll and +3 to his damage roll. If the hobgolblin paladin of tyranny accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
Deadly Touch (Su):
The hobgoblin paladin of tyranny can cause wounds with a successful touch attack. Each day he can deal a total number of 6 hit points of damage. An opponent subjected to this attack can make a Will save (DC 13) to halve the damage dealt. The DC is Charisma-based.
Aura of Despair (Su):
The hobgoblin paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. The ability functions only when the hobgoblin paladin of tyranny is alive and concious.
Divine Grace (Su):
The hobgoblin paladin of tyranny gains a bonus equal to his Charisma bonus (+2) on all saving throws.
Divine Health (Su):
The hobgoblin paladin of tyranny is immune to all disease, including magical diseases