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Wreck Ashore - Pirate Captain

Female Human Ranger 1/Sorcerer 1
LE Medium Humanoid
Init +2; Senses Listen +4 (+6 against humans), Spot +4 (+6 against humans)
Languages Common

AC 12, touch 12, flat-footed 10
hp 6 (2 HD)
Fort +3, Ref +5, Will +3
Speed 30-ft
Melee +3 mwk falchion (2d4+1/18-20)
Ranged +4 mwk composite longbow (1d8/x3)
Base Atk +1; Grp +2
Atk Options +2 dmg against humans
Combat gear 20 arrows, cloak of resistance +1, potion of cure light wounds, potion of mage armor, potion of jump, two tanglefoot bags
Spells known (CL 2nd):
1st (DC 12) - mage armor, sleep
0 (DC 11) - acid splash, detect magic, mage hand, read magic

Abilities Str 12, Dex 15, Con 10, Int 14, Wis 10, Cha 13
SQ favored enemy (humans), wild empathy +2
Feats Combat Reflexes, Point Blank Shot, Track
Skills Bluff +1 (+3 against humans), Concentration +3, Hide +6, Jump +5, Knowledge (geography) +6, Listen +4 (+6 against humans), Search +6, Sense Motive +0 (+2 against humans), Spellcraft +4, Spot +4 (+6 against humans), Survival +4 (+6 against humans), Swim +5, Use Rope +6
Possessions combat gear plus explorer's outfit, spell component pouch, 8gp
Favored Enemy (Humans): Gains a +2 bonus on her Bluff, Listen, Sense Motive, Spot and Survival checks when using these skills against humans. She gets the same bonus on weapon damage rolls against humans.
Wild Empathy (Ex): +2 to improve the attitude of an animal.
Height 5-ft 9-in; Weight 170 lbs.;

CR 2

Encounter Treasure

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Race keywords: Human
Class keywords: Ranger, Sorcerer
Sourcebooks: Dungeon Master's Guide, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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