Mister Yip
Male Kobold Necromancer 6/WIzard of High Scorcery 3
LE Small humanoid (reptilian)
Init +3;
Senses Darkvision 60ft; Listen +1, Spot +1
Languages Common, Draconic
AC 17, touch 16, flat-footed 14
hp 42 (9 HD)
Fort +4,
Ref +6,
Will +9
Weakness Dazzled in bright sunlight
Speed 30ft
Melee +1 ghost touch dagger +9 (1d4/19-20)
Ranged +1 ghost touch dagger +8 (1d4/19-20)
Base Atk +4;
Grp -1
Special Actions magic of betrayal, spell penetration
Combat gear oil of darkness, potion of cure moderate wounds, ring of protection +2, wand of scorching ray (18 charges)
Spells prepared (CL 9th, +8 ranged touch, +4 melee touch, spell pen(2)):
5th (DC 18) -
teleport, waves of fatigueN
4th (DC 17) -
confusion, enervation, fearN
3rd (DC 16) -
halt undeadN, lightning bolt, ray of exhaustionN, vampiric touch
2nd (DC 15) -
blindness/deafnessN, command undeadN, ghoul touchN, scareN, spectral hand
1st (DC 14) -
cause fearN, chill touchN, mage armor, ray of enfeeblement, sleep
0 (DC 13) -
detect magic, disrupt undead, prestidigitation, ray of frost, touch of fatigueN
N: DC +2 for Spell Focus (necromancy).
Abilities Str 8, Dex 16, Con 12, Int 17, Wis 13, Cha 10
SQ arcane focus (necromancy), item of power, moon magic, tower resources, magic of betrayal
Feats Brew Potion, Scribe Scroll, Silent Spell, Spell Focus (necromancy), Spell Penetration, Weapon Finesse
Skills Bluff +3, Concentration +9, Craft (alchemy) +9, Craft (trapmaking) +5, Hide +7, Intimidate +5, Knowledge (arcana) +9, Listen +1, Profession (miner) +3, Search +5, Spellcraft +9, Spot +1
Possessions combat gear plus black robes, parchment, quill and ink, 4x gem (100stl)
Spellbook As above, plus:
3rd -
gentle repose, tongues
2nd -
continual flame, darkness
1st -
summon monster I, unseen servant
0 - all except
ghost sound, mage hand, mending, message, open/close, resistance
Magic of Betrayal (sp): Once per day for every two class levels attained, a Black Robe wizard who knows this secret may Empower or Extend any necromancy spell she casts. The spell functions as though she had applied the appropriate metamagic feat, but does not use a higher-level spell slot. When she does so, a backlash of negative energy deals 2d6 points of damage to a single living ally within 30 feet, chosen by the wizard (who may not choose an undead ally, who would benefit from the negative energy). The ally is allowed a Will save (DC 10 + one-half caster level + Intelligence modifier) for half damage.