Spellsword Bodyguard
Male Human Fighter 4/Sorcerer 4/Spellsword 4
LE Medium Humanoid
Init +0;
Senses Listen -1, Spot -1
Languages Common, Draconic
AC AC 18 (
+2 Mithral Shirt,
Ring Prot +1,
Am Nat Ar +1), Flatfooted 18, Touch 11
hp 90 (12 HD)
Fort +12,
Ref +4,
Will +9
Speed 30 ft
Melee +1 Spell-Storing Greatsword +16/+11 (2d6+9 plus stored spell, 17-20/x2)
Ranged +1 Mighty Composite Longbow [+2 Str] +11/+6 (1d8+3)
Base Atk +10;
Grp +14
Atk Options Power Attack, Cleave, Channel Spell (3/day)
Def Options Mounted Combat
Combat gear Wand of
Bear`s Endurance (Charges: 8) (720 gp); Wand of
Mirror Image (Charges: 10) (900 gp), Potion of
Cure Moderate Wounds (300 gp)
Spells known Sorcerer Spells Known (spells known and per day as 6th level sorcerer; CL 10th):
3rd (4/day, DC 15) --
Lightning Bolt
2nd (6/day, DC 14) --
Blinding Color Surge, Wraithstrike
1st (7/day, DC 13) --
Burning Hands, Critical Strike, Magic Missile, Shield
0 (6/day, DC 12) --
Acid Splash, Daze, Detect Magic, Message, Prestidigitation, Ray of Frost, Read Magic
Abilities Str 18, Dex 10, Con 14, Int 12, Wis 8, Cha 15
Feats Cleave, Combat Casting, Eschew Materials, Improved Critical (Greatsword), Improved Toughness, Mounted Combat, Power Attack, Practiced Spellcaster (Sorcerer), Weapon Focus (Greatsword), Weapon Specialization (Greatsword)
Skills Bluff +7, Concentration +13 (+17 casting defensively), Diplomacy +4, Handle Animal +7, Intimidate +15, Jump +12, Knowledge (Arcana) +7, Listen -1, Ride +11, Spot -1
Possessions combat gear plus 30 gp,
+1 Spell-Storing Greatsword (8,350 gp),
+1 Mighty Composite Longbow [+2 Str] (2,600 gp),
+2 Mithral Shirt (5,100 gp),
Amulet of Natural Armor +1 (2,000 gp),
Ring of Protection +1 (2,000 gp),
Gauntlets of Ogre Power (4,000 gp),
Cloak of Resistance +1 (1,000 gp).
Channel Spell (3/day): As a move action, a spellsword can channel any spell he can cast into his melee weapon, using up the spell just as if he cast it. The channeled spell affects the next target that the spellsword successfully attacks with his weapon (spell resistance and saving throws still apply). Even if the spell normally affects an area or is a ray, it affects only the target, the spell is discharged from the weapon, which can then hold another spell. A spellsword can channel his spells into only one weapon at a time. Spells channeled into a weapon are lost if not used in 8 hours.
Ignore Spell Failure: As an extraordinary feature, the spellsword can ignore 15% of an armor's spell failure chance.
Height 6' 3;
Weight 222 lbs.;
Hair Shaved;
Skin Tanned;
Age 26;
Patron Deity Hextor,