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Aelzeldra the Sickened One

Female Ghoulish Harpy Cleric 6
NE Medium Undead
Init +4; Senses Darkvision 60-ft; Listen +9, Spot +5
Languages Common, Draconic, Goblin

AC 23 (+5 armor, +5 dex, +3 natural)
hp 132 (11 HD)
Immune Undead traits
Fort +6, Ref +11, Will +12
Speed 20ft (four squares), fly 80ft (average)
Melee Bite +9 (1d6+1 plus paralysis) and
2 Claws +4 (1d3+1 plus paralysis)
Base Atk +7; Grp +9
Special Actions Captivating Song (DC 18 Will), Paralysis (DC 18 Fort)
Spells prepared (CL 6th):
3rd (DC 16) - animate deadD or contagionD, bestow curse, contagion, dispel
2nd (DC 15) - death knellD or shatterD, desecrate, enthrall, bull's strength, spiritual weapon
1st (DC 14) - cause fearD or inflict light woundsD, command, bane, obscuring mist, cause fear
0 (DC 13) - ?
Domains: Death, Destruction.

Abilities Str 14 Dex 20 Con - Int 9 Wis 16 Cha 23
SQ Rebuke Undead (9/day), Create Spawn
Feats Corpsecrafter, Destruction Retribution, Dodge, Flyby Attack, Improved Flight, Lifesense
Skills Bluff +14, Intimidate +10, Knowledge (religion) +5, Listen +9, Perform (oratory) +8, Spot +5
Captivating Song (Su) -- The most insidious ability of the harpy is its song. When a harpy sings, all creatures (other than harpies) within a 300-foot spread must succeed on a DC 18 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpyís song for 24 hours. The save DC is Charisma-based.
A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monsterís attacks. The effect continues for as long as the harpy sings and for 1 round thereafter. A bardís countersong ability allows the captivated creature to attempt a new Will save.
Create Spawn (Su) -- A creature killed by a ghoulish harpy rises as a form of ghoul 1d4 days after death. The victim returns as a ghoul if it was a humanoid with 3 or fewer HD and as a ghoulish creature if it was a giant or monstrous humanoid with 4 or more HD.
Paralysis (Ex) -- Those hit by a ghoulish harpyís claw or bite attack must succeed at a DC 18 Fortitude save or be paralyzed for 1d6+2 minutes. Elves are immune to this paralysis.

Height 6' 4; Weight 236 lbs.; Hair oily black; Skin greyish; Age 28; Patron Deity Incabulous,

CR 11

Encounter Treasure

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Race keywords: Ghoul, Ghoulish Harpy, Harpy, Harpy, Ghoulish
Class keywords: Cleric, Cleric (Incabulous)
Sourcebooks: Complete Adventurer, Dragon Compendium Volume I, Libris Mortis, Monster Manual

— Contributed by Guild Lieutenant Guildmaster

 

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