Aelzeldra the Sickened One
Female Ghoulish Harpy Cleric 6
NE Medium Undead
Darkvision 60-ft; Listen +9, Spot +5
Common, Draconic, Goblin
23 (+5 armor, +5 dex, +3 natural)
132 (11 HD)
20ft (four squares), fly 80ft (average)
Bite +9 (1d6+1 plus paralysis) and
2 Claws +4 (1d3+1 plus paralysis)
Captivating Song (DC 18 Will), Paralysis (DC 18 Fort)
3rd (DC 16) - animate deadD
, bestow curse, contagion, dispel
2nd (DC 15) - death knellD
, desecrate, enthrall, bull's strength, spiritual weapon
1st (DC 14) - cause fearD
or inflict light woundsD
, command, bane, obscuring mist, cause fear
0 (DC 13) - ?
Domains: Death, Destruction.
Str 14 Dex 20 Con - Int 9 Wis 16 Cha 23
Rebuke Undead (9/day), Create Spawn
Corpsecrafter, Destruction Retribution, Dodge, Flyby Attack, Improved Flight, Lifesense
Bluff +14, Intimidate +10, Knowledge (religion) +5, Listen +9, Perform (oratory) +8, Spot +5
Captivating Song (Su)
-- The most insidious ability of the harpy is its song. When a harpy sings, all creatures (other than harpies) within a 300-foot spread must succeed on a DC 18 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpyís song for 24 hours. The save DC is Charisma-based.
A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monsterís attacks. The effect continues for as long as the harpy sings and for 1 round thereafter. A bardís countersong ability allows the captivated creature to attempt a new Will save.
Create Spawn (Su)
-- A creature killed by a ghoulish harpy rises as a form of ghoul 1d4 days after death. The victim returns as a ghoul if it was a humanoid with 3 or fewer HD and as a ghoulish creature if it was a giant or monstrous humanoid with 4 or more HD.
-- Those hit by a ghoulish harpyís claw or bite attack must succeed at a DC 18 Fortitude save or be paralyzed for 1d6+2 minutes. Elves are immune to this paralysis.