War Troll Monk of Doom
obah blessed (+4 arms) multi-headed (+3 heads) war troll monk 11/kensai 5
LE Large monstrous humanoid
darkvision 90 ft., low-light vision, scent; Listen +36, Spot +36
49 (-1 size, +10 Dex, +6 Wis, +5 deflection, +2 monk, +17 natural), touch 29, flat-footed 39
768 (34 HD); DR 5/adamantine, regeneration 9
disease and poison;
+2 against enchantments; improved evasion, withstand
70 ft. (14 squares)
4 unarmed strikes +53/+53/+53/+53/+48/+43/+38 (6d8+21/19-20 plus 2 Con) and 2 unarmed strike +53/+53 (6d8+13/19-20 plus 2 Con) and 4 bites +53 (1d6+14)Ranged
composite longbow +43/+38/+33/+28 (2d6+24/x3)
Space 10 ft.; Reach 10 ft.
wholeness of body (22 hp/day), power surge
Maneuvers and Stances Known (IL 17th):
Stances- fiery assault (1st), martial spirit (1st)
Boosts- burning blade (1st), inferno blade (7th)
Counter- shield block (2nd)
Disciplines- Desert Wind, Devoted Mind
Str 48, Dex 30, Con 46, Int 13, Wis 23, Cha 14
dazing blow, ki projection (bonus not included), ki strike (lawful, magic), permanent spells, signature weapon (+1 speed wounding unarmed strike, x6), slow fall 50 ft., superior multiweapon fighting
Combat Expertise, Combat Reflexes, Deflect Arrows, Improved Critical (unarmed strike), Improved Grapple, Improved Initiative, Improved Natural Attack (unarmed strike), Improved Trip, Improved Unarmed Strike, Martial Stance (fiery assault), Martial Stance (martial spirit), Martial Study (burning blade), Martial Study (inferno blade), Martial Study (shield block), Multiweapon Fighting, Power Attack, Superior Unarmed Strike, Weapon Focus (unarmed strike)
Concentration +55, Diplomacy +10, Listen +36, Ride +20, Search +7, Sense Motive +38, Spot +36
Possessions Large +5 composite longbow [+19 Str bonus], quiver with 50 arrows, amulet of health +6, belt of giant strength +6, bracers of armor +8, cloak of resistance +5, gauntlets of dexterity +6, headband of wisdom +6 (as periapt), Monkís Vest (as belt), ring of protection +5
, pouch with 1,600 gp worth of coins and gems.
Dazing Blow (Ex): The force of a war trollís blow can be overwhelming. If a war troll hits with a weapon, unarmed strike, or claw attack, the opponent must make a DC 42 Fortitude save or be dazed for 1 round. The save DC is Constitution-based.
Permanent Spells: The troll has greater magic fang (CL 28th) functioning on each of its hands and heads.
Regeneration (Ex): Acid (not fire) deals normal damage to a war troll.
Superior Multiweapon Fighting (Ex): Because each head controls one arm, a multiheaded creature has no penalty on attack rolls for attacking with multiple weapons, and the number of attacks and the damage bonus for each weapon are calculated as though the weapon were held in a primary hand (note that this applies to unarmed strikes, as well, because such weapons are treated as weapons or natural attacks, whenever it is more advantageous).
Withstand (Ex): When the troll is forced to make a Reflex save to avoid damage from an area effect spell (such as fireball), it can make a Concentration check instead of a Reflex save to resist taking full damage. The benefits of improved evasion apply on this Concentration check as well.