Head of the Scarred Spear Warmages (Dagger Guild)
Female Human Warmage 13
LE Medium Humanoid
Listen -1, Spot -1
23 (+2 Dex, +7 armor, +2 shield, +2 deflection), Touch 14, Flatfooted 21
61 (13 HD)
Spell +9 or +1 Light Crossbow
+9 (1d8+1) Melee
Spell +6 or +1 Shortspear
Point Blank Shot
Combat gear +1 Light Crossbow
, +1 Shortspear Potion of Cure Moderate Wounds
, Potion of Barkskin +2
6th (5/day; DC 22) -- Acid Fog, Blade Barrier, Chain Lightning, Circle of Death, Disintegrate, Fire Seeds, Otiluke's Freezing Sphere, Tenser's Transformation
5th (7/day; DC 21) -- Arc of Lightning, Cloudkill, Cone of Cold, Electric Vengeance, greater, Fire Shield, mass, Fireburst, greater, Flame Strike, Prismatic Ray
4th (7/day; DC 20) -- Blast of Flame, Contagion, Evard's Black Tentacles, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound, Phantasmal Killer, Shout, Wall of Fire
3rd (7/day; DC 19) -- Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Sound Lance, Stinking Cloud.
2nd (8/day; DC 18) -- Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Melf's Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Sonic Blast, Whirling Blade.
1st (8/day; DC 17) -- Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Lesser Orb of Acid, Lesser Orb of Cold, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, Shocking Grasp, True Strike.
0 (6/day; DC 16) -- Acid Splash, Disrupt Undead, Light, Ray of Frost.
Str 10, Dex 14, Con 12, Int 13, Wis 8, Cha 22
Chain Spell, Combat Casting, Point Blank Shot, Precise Shot, Ranged Spell Specialization, Sudden Empower, Sudden Enlarge, Weapon Focus (ranged spell)
Concentration +18 (+22 casting defensively), Intimidate +19, Knowledge (arcana) +11, Knowledge (history) +11, Listen -1, Spellcraft +20, Spot -1
combat gear plus +2 Breastplate, +1 Buckler, Ring of Protection +2, Cloak of Charisma +4
, 120 pp, and 5 gp (often in minor magical items, scrolls, or potions, usually aimed at defense or the blocking of divinations).
: The head warmage has added Sonic Blast
, Sound Lance
and Electric Vengeance, greater
to her list of spells known.
Armored mage (medium)
: As long as she is wearing light or medium armor or wielding light or medium shields, the Head Scarred Spear Warmage does not suffer an arcane spell failure chance with her warmage spells.
: The head warmage gained Sudden Empower as a bonus feat at 7th level.
: The head warmage gained Sudden Enlarge as a bonus feat at 10th level.
: Whenever a warmage casts a spell that deals hit point damage, she adds her Intelligence bonus (if any) to the amount of damage dealt.