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Maug Guard

Maug Fighter 8
LN Large Construct (Extraplanar)
Init +6; Senses Darkvision 60 ft; Listen +7, Spot +7
Languages Common, Draconic, Giant

AC 25 (-1 size, +1 Dex, +8 mwk full plate armor, +7 natural), touch 10, flatfooted 24
hp 103 (10 HD); rapid repair (1 hp per hour)
Immune construct traits
Fort +6, Ref +4, Will +2
Speed 40 ft (can't run)
Melee +1 adamantine two-bladed sword +16/+11/+11 (2d6+9/2d6+9 19-20/x2)
Space/Reach 10-ft x 10-ft
Base Atk +9; Grp +18
Atk Options pulverize, Power Attack

Abilities Str 22, Dex 15, Con --, Int 13, Wis 11, Cha 12
Feats AlertnessB, Combat Reflexes, Greater Weapon Focus (two-bladed sword), Improved Initiative, Improved Sunder, Improved Two-Weapon Fighting, Power Attack, Two-Weapon Fighting, Weapon Focus (two-bladed sword), Weapon Specialization (two-bladed sword)
Skills Climb +17, Craft (blacksmithing) +6, Craft (stonemasonry) +10, Intimidate +8, Jump +17, Knowledge (architecture and engineering) +10, Listen +7, Profession (siege engineer) +5, Profession (soldier) +5, Spot +7, Survival +5
Possessions +1 Large full plate (2650 gp), +1 Large adamantine two-bladed sword (both ends) (7400 gp)
Pulverize (Su): Three times per day as a standard action, a maug can touch an object and negate its hardness for 1d4 rounds (Fort DC 18 negates). Unattended objects do not get to save. If the object is attended, the maug must succeed at a melee touch attack (no attack of opportunity).
Height 9 ft 10 in; Weight 1498 lbs.; Skin steel-gray ston;

CR 11

Encounter Treasure

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Race keywords: Maug
Class keywords: Fighter
Sourcebooks: Dungeon Master's Guide, Fiend Folio, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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