Celestial Snake, Constrictor
NG Medium Magical Beast (extraplanar)
Darkvision 60, Scent; Listen +7, Spot +7
15 (+3 Dex, +2 natural), touch 13, flat-footed 12
19 (3 HD)
Acid, Cold and Electricity 5
20, climb 20, swim 20
Bite +5 (1d3+4)
Smite Evil 1/day (+3 damage)
Str 17, Dex 17, Con 13, Int 3, Wis 12, Cha 2
A snake can always choose to take 10 on a Climb check, even if rushed or threatened.
A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Balance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11
On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.
To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.