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Changeling Spy

Male Changeling Rogue 3
CN Medium Humanoid
Init +1; Senses Listen +4, Spot +4
Languages Common, Dwarvish, Elven

AC 14 (+3 armor, +1 Dex), touch 11, flat-footed 13
hp 7 (3 HD)
Fort +1, Ref +6, Will +3
Speed 30 ft.
Ranged Hand Crossbow +3 (1d4 + Drow Poison (DC 13, Unconscious, Unconscious for 2d4 hours))
Melee Mwk Rapier +3 (1d6)
Base Atk +2; Grp +2
Atk Options Sneak Attack +2d6
Def Options Evasion
Combat gear Mwk Rapier, Hand Crossbow, 20 bolts with drow poison, Mwk Studded Leather Armor

Abilities Str 10, Dex 13, Con 8, Int 14, Wis 12, Cha 15
SQ Minor Lore (Races of Eberron p. 122), Minor Shapechange, Social Intuition (Races of Eberron p. 122)
Feats Persuasive, Weapon Focus (Rapier)
Skills Bluff +12, Diplomacy +8, Disable Device +4, Disguise +8, Escape Artist +7, Forgery +8, Gather Information +8, Hide +7, Intimidate +6, Listen +4, Move Silently +7, Open Lock +7, Search +5, Sense Motive +9, Spot +4

CR 3

Encounter Treasure

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Race keywords: Changeling
Class keywords: Rogue
Sourcebooks: Eberron Campaign Setting, Player's Handbook, Races of Eberron
Campaign: Eberron

— Contributed by Guild Lieutenant Guildmaster

 

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