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Scrolls

From Dungeon #133: The Mobius Scrolls by Matthew Goodall
Sorcerer-Wizard (CL 2)
  • detect poison (Sorcerer-Wizard 0; Player's Handbook, System Reference Document)
Paper: Thick vellum, rolled up; blood-stained exterior
Writing & Ornamentation: Faded sloppy handwriting in black ink; embroidered designs
On Activation: Shrinks away to nothingness
Ranger (CL 6)
Paper: Woven cracked obsidian tablet, rolled up; dusty exterior
Writing & Ornamentation: Blurred sloppy handwriting in black ink;
On Activation: Disappears in a puff of smoke
Sorcerer-Wizard (CL 16)
  • demand (Sorcerer-Wizard 8; Player's Handbook, System Reference Document)
  • demand (Sorcerer-Wizard 8; Player's Handbook, System Reference Document)
  • maze (Sorcerer-Wizard 8; Player's Handbook, System Reference Document)
  • mind blank (Sorcerer-Wizard 8; Player's Handbook, System Reference Document)
  • power word stun (Sorcerer-Wizard 8; Player's Handbook, System Reference Document)
Paper: Soft parchment, rolled up; splotchy exterior
Writing & Ornamentation: Elegant handwriting in light red ink; royal blue wax seal
On Activation: Festers and rots, turning into goo that quickly evaporates
 

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